A LITTLE BOAT. A WHOLE TABLE OF POSSIBILITIES.

Big fish.
Better company.
Your move.

Turn the lagoon into your next game night. Follow the current, build a clever tackle hand and bring your best catch back to the dock.

2–4 playersAbout 25 minutesRoute & collection
Tropical lagoon and tabletop fishing adventure
THE TABLE IS SETOne more cast?Save a seat for somebody curious.
GOOD FRIENDSBRIGHT WATERBETTER DECISIONS
Tidebound Table tabletop board conceptTHE WORLD ON YOUR TABLE
GET TO KNOW THE WATER

Twelve stops.
No ordinary lap.

Reef, channel and mangrove spaces each favour a different lure. The four jetties let you deliver the fish in your hand. Passing a jetty is easy; choosing to stop is the interesting part.

  1. 01

    Reef

    Ribbon lure

    Clear water, bright fish and a chance to build a valuable mixed catch.

  2. 02

    Channel

    Spoon lure

    A deep seam through the lake. Keep a spoon ready before you follow it.

  3. 03

    Mangrove

    Bell lure

    The sheltered route rewards the player who prepared for quieter water.

A FEW FAVOURITES FROM THE DECK

Little cards.
Lovely consequences.

Lagoon Scout — illustrated sample card01crew
Change course

Lagoon Scout

Before rolling, inspect the top current card. Leave it in place or move it to the bottom of the deck.

Sunset Spoon — illustrated sample card02tackle
Channel tackle

Sunset Spoon

Spend this lure at a channel space to take a channel catch. It stays in the discard pile until the lure deck is reshuffled.

Golden Lagoon Bass — illustrated sample card03catch
Three-point catch

Golden Lagoon Bass

Deliver this catch at a jetty for three points. At the end of the game, an undelivered bass is worth only one.

THE SHAPE OF A TURN

A turn worth
taking your time over.

A complete lap is optional. Eight rounds, a well-timed delivery and a few thoughtful detours decide whose logbook tells the best fishing story.

01

Read the current

Roll a three-sided movement die, or a standard die with 1–2 meaning one step, 3–4 two steps and 5–6 three steps. Move clockwise.

02

Choose your work

On a habitat, spend its matching lure to take a catch of that habitat. Instead of casting, draw two lures and keep one. On a jetty, you may deliver any catches.

03

Keep the useful bits

Bank the printed value of delivered fish. Keep at most five catches and four lures; return excess cards to their discard piles. Pass play clockwise.

04

Close the logbook

A round ends after everyone has taken a turn. After round eight, deliver any remaining catches for one point each, regardless of printed value, then compare totals.

THE SCATTER COMBINATION

Three different fish.
One useful ripple.

Collect the reef, channel and mangrove scatter symbols shown on catches you deliver. Return one of each symbol to take a free one-space move immediately. Resolve that space normally. A ripple cannot trigger another ripple during the same turn.

See it in the rules
Reef
Channel
Mangrove
ONE COMPLETE SETA table advantage, earned together
Tidebound Table adult tabletop charactersGOOD
COMPANY
THE CHARACTERS AT THE TABLE

Every table needs
a different kind of skipper.

Choose the personality you like; all boats begin with the same rules and resources. Character portraits add flavour without making one player stronger than another.

MaraThe route readerSolThe cheerful collectorPipThe patient dockkeeper
Meet this edition’s crew
Palm-Squall Crossing environment illustrationPalm-Squall Crossing
A CHANGE IN THE CONDITIONS

The lagoon
has other plans.

The next player moves one fewer space, to a minimum of one. Discard the current after it affects that turn.

Dockside Delivery location illustration
BACK AT THE LANDING

Dockside Delivery

The dockkeeper likes a varied story.

Read the card details
INSIDE THE PROPOSED BOX

Good things come
in a slightly untidy box.

The proposed table kit contains the route board, four boat markers, a movement die, the three decks, habitat scatter counters and a logbook score sheet. Use ordinary counters and a paper track when trying the concept at home.

Rules and sample components describe a design concept. No physical box is sold through this site.
Tidebound Table component and tackle concept
A closer look at the materials behind this edition.
A SMALL INTERACTIVE EXAMPLE

Take a little
practice trip.

Try the movement part of a turn. The example boat starts at the home jetty; each roll advances it around the twelve-stop route. Cards and scoring stay outside this short demonstration.

  1. 00Home
  2. 01Reef
  3. 02Channel
  4. 03Jetty
  5. 04Mangrove
  6. 05Reef
  7. 06Jetty
  8. 07Channel
  9. 08Mangrove
  10. 09Jetty
  11. 10Reef
  12. 11Channel

Your boat is at the home jetty. Roll to explore the route.

QUESTIONS FROM THE TABLE

Before we
push off.

Ask about this edition
Is this an official Big Bass Bonanza board game?

No. Tidebound Table is a fan-made tabletop design concept with its own rules. The name identifies its inspiration; this website is not the publisher or an official game service.

Do I need to know anything about fishing?

Only the three habitat colours. The matching lure icons do the practical work, while the names give the table a little character.

What happens when a deck runs out?

Shuffle that deck’s discard pile to form a new deck. If no discarded cards are available, choose the resupply option or deliver what you already hold.

Can we play without the special movement die?

Yes. Read a normal six-sided die in pairs: one or two moves one space, three or four moves two, and five or six moves three.

Tidebound Table illustrated tabletop game-night scene
THE LAGOON EDITION

Make room for
one more skipper.

Learn the route, meet the deck and bring the lagoon to the table. The next good decision might be one jetty away.

Bring the rules to the table