Read the current
Roll a three-sided movement die, or a standard die with 1–2 meaning one step, 3–4 two steps and 5–6 three steps. Move clockwise.
Choose your work
On a habitat, spend its matching lure to take a catch of that habitat. Instead of casting, draw two lures and keep one. On a jetty, you may deliver any catches.
Keep the useful bits
Bank the printed value of delivered fish. Keep at most five catches and four lures; return excess cards to their discard piles. Pass play clockwise.
Close the logbook
A round ends after everyone has taken a turn. After round eight, deliver any remaining catches for one point each, regardless of printed value, then compare totals.
Making the scatter set
Collect the reef, channel and mangrove scatter symbols shown on catches you deliver. Return one of each symbol to take a free one-space move immediately. Resolve that space normally. A ripple cannot trigger another ripple during the same turn.
What decides the result?
The highest banked total after eight rounds wins. A tie goes to the skipper who delivered fish from more different habitats; if that is also equal, share the harbour honours.
After the first session
The basic lagoon game uses catches and lures. For an expanded table, give each skipper one Lagoon Scout to use once, reveal one current card at the beginning of each round, and make the Dockside Delivery bonus available to everyone. Resolve each current’s printed effect once. These additions are optional; agree on them before the first roll.
Tidebound Table is an independent tabletop concept inspired by the fishing world of Big Bass Bonanza. Here, the action takes place on a twelve-stop lake route: wooden boats, illustrated catches and the satisfying decision to cast once more or head home.
See the illustrated card guide